> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/squad/cyte-cyte-vauban-jade/kappa/vauban-loadout/vauban-nourrish.md).

# Vauban Nourrish

## Build

<figure><img src="/files/c6VtBp98cnz5PHLuDvmI" alt=""><figcaption></figcaption></figure>

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## Build Description

<details>

<summary><mark style="color:pink;">Mods Breakdown</mark></summary>

* <mark style="background-color:$info;">**Corrosive Projection**</mark>\
  This significantly <mark style="color:violet;">indirectly increases</mark> the <mark style="color:violet;">Cyte's DPS</mark>.
* <mark style="background-color:$info;">**Umbral Intensify + Blind Rage + Transient Fortitude**</mark>\
  On <mark style="color:violet;">Vauban</mark>, you need <mark style="color:violet;">maximum power</mark> for the <mark style="color:violet;">pads</mark> as well as the <mark style="color:violet;">Roar</mark>. \
  -\
  Vauban is currently the <mark style="color:violet;">most powerful support</mark> in terms of <mark style="color:violet;">damage buff</mark> with his <mark style="color:violet;">recent buff</mark>. And giving enough <mark style="color:violet;">power</mark> to your <mark style="color:violet;">Cyte</mark> is <mark style="color:violet;">essential</mark> to maintain a <mark style="color:violet;">high KPM</mark>.
* <mark style="background-color:$info;">**Narrow Minded + Primed Continuity**</mark>\
  This <mark style="color:violet;">duration</mark> is essential so that the <mark style="color:violet;">buffs hold for the entire duration of the round</mark>.
* <mark style="background-color:$info;">**Primed Flow**</mark> \
  Allows for a <mark style="color:violet;">constant energy pool</mark>.
* <mark style="background-color:$info;">**Firewalker**</mark>\
  Even more <mark style="color:violet;">Parkour Velocity</mark> — you need <mark style="color:violet;">massive speed</mark> to place the keys.
* <mark style="background-color:$info;">**Amar's Anguish**</mark>\
  More <mark style="color:violet;">Parkour Velocity</mark>, once again to be <mark style="color:violet;">faster in your movements</mark>.
* <mark style="background-color:$info;">**Natural talent**</mark> \
  A <mark style="color:violet;">huge QoL gain</mark> during the <mark style="color:violet;">buff period</mark>.

</details>

<details>

<summary><mark style="color:violet;">Helminth</mark></summary>

<mark style="color:violet;">Nourish</mark> increases your <mark style="color:violet;">damage</mark>, through the <mark style="color:violet;">proc</mark> as well as adding a <mark style="color:violet;">Viral</mark> damage line to your weapon. But it's also useful for the <mark style="color:violet;">energy multiplier</mark>.

<mark style="color:violet;">Indispensable for Cyte squads</mark>.

</details>

<details>

<summary><mark style="color:purple;">Arcane Choice</mark></summary>

* <mark style="background-color:$info;">**Arcane Velocity**</mark>\
  A <mark style="color:violet;">considerable</mark>**,** <mark style="color:violet;">non-negligible</mark> DPS buff.
* <mark style="background-color:$info;">**Arcane Agility**</mark>\ <mark style="color:violet;">Massively increases</mark> your <mark style="color:violet;">Parkour Velocity</mark>. \
  Be careful, <mark style="color:violet;">this much Parkour Velocity</mark> can be <mark style="color:violet;">difficult to manage</mark> for a <mark style="color:violet;">beginner</mark>. If you don't <mark style="color:violet;">master it</mark>, take an <mark style="color:violet;">Arcane Precision</mark> instead.\
  \ <mark style="color:$info;">Concentration is not prioritized here because with Vauban, this arcane is bugged.</mark>

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<summary><mark style="color:blue;">Archon Shard</mark></summary>

You <mark style="color:violet;">absolutely need 5 Parkour Velocity shards</mark>. If you can't handle the <mark style="color:violet;">parkour speed</mark>, remove one for <mark style="color:violet;">power</mark> instead.

</details>
