> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/squad/cyte-cyte-vauban-jade/kappa/jade-loadout/jade-roar.md).

# Jade Roar

## Build

<figure><img src="/files/Hl6w0yPq59j364AWNZ5V" alt=""><figcaption></figcaption></figure>

***

## Build Description

<details>

<summary><mark style="color:pink;">Mods Breakdown</mark></summary>

* <mark style="background-color:$info;">**Corrosive Projection**</mark>\
  This significantly <mark style="color:violet;">indirectly increases</mark> the <mark style="color:violet;">Cyte's DPS</mark>.
* <mark style="background-color:$info;">**Enemy Radar**</mark>\
  To consistently kill enemies through walls, you should stack as much <mark style="color:violet;">Enemy Radar</mark> as possible.
* <mark style="background-color:$info;">**Umbral Intensify + Blind Rage + Augur Secrets + Transient Fortitude**</mark>\
  On <mark style="color:violet;">Jade</mark>, you need <mark style="color:violet;">maximum power</mark> for the <mark style="color:violet;">STR buff</mark> as well as <mark style="color:violet;">Roar</mark>.&#x20;
* <mark style="background-color:$info;">**Narrow Minded + Primed Continuity**</mark>\
  This <mark style="color:violet;">duration</mark> is essential so that the <mark style="color:violet;">buffs hold for the entire duration of the round</mark>.
* <mark style="background-color:$info;">**Pirmed Flow**</mark> \
  Allows for a <mark style="color:violet;">constant energy pool</mark>.
* <mark style="background-color:$info;">**Firewalker**</mark>\
  Even more <mark style="color:violet;">Parkour Velocity</mark> — you need <mark style="color:violet;">massive speed</mark> to place the keys.
* <mark style="background-color:$info;">**Piercing Roar**</mark>\
  This mod gives you the ability to <mark style="color:violet;">recast Roar</mark>, a <mark style="color:violet;">QoL mod</mark> that lets you avoid having to <mark style="color:violet;">throw yourself into the void</mark> every round.

</details>

<details>

<summary><mark style="color:violet;">Helminth</mark></summary>

<mark style="color:violet;">Roar</mark>, which allows you to <mark style="color:violet;">multiply proc damage</mark>, is <mark style="color:violet;">indispensable</mark> here. This allows <mark style="color:violet;">Cyte</mark> to trigger <mark style="color:violet;">DoT chains</mark> of <mark style="color:violet;">several hundred million</mark> damage.

</details>

<details>

<summary><mark style="color:purple;">Arcane Choice</mark></summary>

* <mark style="background-color:$info;">**Arcane Velocity**</mark>\
  A <mark style="color:violet;">considerable</mark>**,** <mark style="color:violet;">non-negligible</mark> DPS buff.
* <mark style="background-color:$info;">**Arcane Agility**</mark>\ <mark style="color:violet;">Massively increases</mark> your <mark style="color:violet;">Parkour Velocity</mark>. \
  Be careful, <mark style="color:violet;">this much Parkour Velocity</mark> can be <mark style="color:violet;">difficult to manage</mark> for a <mark style="color:violet;">beginner</mark>. If you don't <mark style="color:violet;">master it</mark>, take an <mark style="color:violet;">Arcane Precision</mark> instead.

</details>

<details>

<summary><mark style="color:blue;">Archon Shard</mark></summary>

You <mark style="color:violet;">absolutely need 5 Parkour Velocity shards</mark>. If you can't handle the <mark style="color:violet;">parkour speed</mark>, remove one for <mark style="color:violet;">power</mark> instead.

</details>
