> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/squad/cyte-cyte-vauban-jade/kappa/jade-loadout/dual-toxocyst-incarnon.md).

# Dual Toxocyst Incarnon

## Build

<figure><img src="/files/QckHKw7qS0hXDiVYgbPX" alt=""><figcaption></figcaption></figure>

***

## Build Description

<details>

<summary><mark style="color:pink;">Mods Breakdown</mark></summary>

* <mark style="background-color:$info;">**Primed Convultion**</mark>\
  The <mark style="color:violet;">Dual Toxocyst</mark> normally does <mark style="color:violet;">Toxin damage</mark>; with <mark style="color:violet;">Convulsion</mark>, this allows it to have <mark style="color:violet;">Corrosive</mark> damage. Which, as a reminder, deals an <mark style="color:violet;">extra x1.5 damage</mark> on a <mark style="color:violet;">Grineer target</mark>.
* <mark style="background-color:$info;">**Primed Pistol Gambit**</mark>\ <mark style="color:violet;">Essential</mark> for getting <mark style="color:violet;">maximum CC</mark> (Crit Chance), <mark style="color:violet;">perfect synergy</mark> with the [<mark style="color:violet;">Arcane Outburst</mark>](/disruption-guide/documentation/basics/outburst.md)
* <mark style="background-color:$info;">**Primed Expel Grinner + Pistol Elementalist**</mark>\
  These two mods are there <mark style="color:violet;">solely for the final damage multiplier</mark>, for <mark style="color:violet;">Shock's DoT</mark> (Damage over Time).
* <mark style="background-color:$info;">**Amalgam Barrel Diffusion**</mark>\ <mark style="color:violet;">Amalgam</mark> is <mark style="color:violet;">mandatory</mark>, which allows for an <mark style="color:violet;">improved dodge speed</mark>.
* <mark style="background-color:$info;">**Lethal Torrent**</mark>\
  The strength of the <mark style="color:violet;">DT</mark> lies in its <mark style="color:violet;">immense Fire Rate</mark> and <mark style="color:violet;">Multishot</mark> — <mark style="color:violet;">maxing these stats</mark> is therefore <mark style="color:violet;">essential</mark>.
* <mark style="background-color:$info;">**Hornet Strike**</mark>\
  This is the <mark style="color:violet;">necessary base damage</mark>.

</details>

<details>

<summary><mark style="color:violet;">Aracane Choice</mark></summary>

We want <mark style="color:violet;">maximum CC and CD</mark>, hence the [<mark style="color:violet;">Outburst</mark>](/disruption-guide/documentation/basics/outburst.md)

</details>

<details>

<summary><mark style="color:purple;">Riven</mark></summary>

Although not mandatory, you'll need one if you really want to <mark style="color:violet;">progress</mark>. The stats to prioritize are <mark style="color:violet;">Fire Rate</mark> and <mark style="color:violet;">Multishot</mark>. \
\
As a third positive, a <mark style="color:violet;">Dmg</mark> stat could be interesting. \
Negatives: be careful not to get a <mark style="color:violet;">+Recoil</mark>.

</details>
