> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/squad/cyte-cyte-vauban-jade/kappa/cyte-loadout-thermal/kuva-sobek.md).

# Kuva Sobek

## Build

<figure><img src="/files/RyuYbpzd0EkWL7zIRV18" alt=""><figcaption></figcaption></figure>

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## Build Description

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<summary><mark style="color:pink;">Mods Breakdown</mark></summary>

* <mark style="background-color:$info;">**Primed Charged Shell**</mark>\
  A <mark style="color:violet;">Toxin Valence</mark> is required to convert the <mark style="color:violet;">Sobek</mark> to <mark style="color:violet;">Corrosive</mark> damage. As a reminder, this grants a <mark style="color:violet;">1.5× damage multiplier</mark> against the primary target you're shooting, making it much easier to <mark style="color:violet;">one-shot the first enemy</mark>, which then triggers and propagates <mark style="color:violet;">Acid Shells</mark> to everything nearby.
* <mark style="background-color:$info;">**Shotgun Barrage**</mark>\ <mark style="color:violet;">Fire Rate</mark> is one of the most <mark style="color:violet;">important stats</mark> for this buil&#x64;**.** Not only is it a major <mark style="color:violet;">DPS multiplier</mark>, but it also provides a massive <mark style="color:violet;">quality-of-life improvement</mark>.<br>

  A higher <mark style="color:violet;">Fire Rate</mark> allows you to spread your shots more aggressively while maintaining consistent damage output, greatly increasing your <mark style="color:violet;">kill potential</mark> and making enemy clears much more reliable.
* <mark style="background-color:$info;">**Primed Cleanse Grineer + Shotgun Elementalist**</mark>\ <mark style="color:violet;">These two mods are included solely for their final damage multiplier</mark>**.** Since <mark style="color:violet;">Acid Shells</mark> takes this multiplier into account when calculating its damage, they also <mark style="color:violet;">significantly increase the damage of every status proc</mark>, making them one of the most efficient ways to scale the build.
* <mark style="background-color:$info;">**Critical Deceleration**</mark>\ <mark style="color:violet;">Critical Deceleration</mark> is useful here to <mark style="color:violet;">one-shot (OS)</mark> mobs with the <mark style="color:violet;">first bullet</mark>.
* <mark style="background-color:$info;">**Galvanized Acceleration**</mark>\
  While it <mark style="color:violet;">doesn't increase your damage directly,</mark> it's effectively a DPS upgrad&#x65;**.** By extending the weapon's <mark style="color:violet;">damage falloff range</mark>, it delays the damage penalty over distance, letting you maintain <mark style="color:violet;">maximum damage</mark> from farther away.

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<summary><mark style="color:violet;">Arcanes Choice</mark></summary>

<mark style="color:violet;">At long range</mark>**,** <mark style="color:violet;">the Sobek naturally lacks accuracy</mark>**.** However, we actually take advantage of this by stacking as much <mark style="color:violet;">Multishot</mark> as possible.

The wider pellet spread allows you to <mark style="color:violet;">cover a much larger area</mark>, increasing the chances of hitting enemies across a broader zone.

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<summary><mark style="color:purple;">Riven</mark></summary>

Although <mark style="color:violet;">not mandatory</mark>, a Riven is <mark style="color:violet;">highly recommended</mark> if you want to truly push your <mark style="color:violet;">performance</mark> furthe&#x72;**.**

The key stats to prioritize are <mark style="color:violet;">Fire Rate</mark> and <mark style="color:violet;">Multishot</mark>, <mark style="color:violet;">dual-stat</mark> if possible.

As a third positive stat, <mark style="color:violet;">damage</mark> can also be useful.

Be especially careful with negative stats: avoid anything like <mark style="color:violet;">-Magazine Capacity</mark> or <mark style="color:violet;">+Recoil</mark>, as they can significantly harm consistency and overall DPS.

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