> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/solo/saryn/kappa/strategy-solo.md).

# Strategy - Solo

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At every **inter-round** don't forget to **close and reopen your map**. Otherwise you won't be able to see the enemies properly anymore.
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### Round Begin

<mark style="color:violet;">As soon as the round begins</mark>**,** <mark style="color:violet;">quickly move toward the largest group of enemies</mark>**.** Kill them with your <mark style="color:violet;">Akarius</mark>. If a <mark style="color:violet;">key</mark> drops, pick it up and deposit it <mark style="color:violet;">as quickly as possible</mark>, killing as many enemies as you can along the way.

<mark style="color:violet;">If no key drops, don't stand still</mark>**.** Keep moving and <mark style="color:violet;">go to the enemies</mark>. They won't come to you fast enough.
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### Hunting

Before <mark style="color:violet;">all the keys have been deposited</mark>, don't hesitate to <mark style="color:violet;">kill any Demolysts</mark> that are easy to reac&#x68;**.** That's one less Demolyst you'll have to deal with later.

<mark style="color:violet;">Once all the keys are in place</mark>**,** <mark style="color:violet;">immediately sprint toward the nearest Demolyst</mark>**.** As you move, you may spot the markers of the other Demolysts.

<mark style="color:violet;">This is where you need to be</mark> [<mark style="color:violet;">methodical</mark>](/disruption-guide/documentation/basics/hunting-and-killing-demolishers.md#the-demolyst-spawn-method-is-as-follows)**.** Quickly assess their positions and choose the <mark style="color:violet;">most efficient route</mark> to eliminate them in order to achieve the fastest possible clear time.
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### Inter-Round

<mark style="color:violet;">Once the round is over</mark>, immediately head toward the link between the two room&#x73;**.** However, if <mark style="color:violet;">Roar</mark> is still active with <mark style="color:violet;">too much duration remaining</mark>, don't hesitate to jump into a pit to cancel it so you can <mark style="color:violet;">recast it as soon as possible</mark>.
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