> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/solo/saryn/kappa/saryn-roar.md).

# Saryn Roar

{% hint style="info" %}
~~***Saryn is by far the best Warframe for solo*****.**~~ <mark style="color:$danger;">( Cyte op now, build soon )</mark>\
Unlike Cyte, who relies on a team to provide buffs, Saryn is completely self-sufficient. \
She has one of the strongest self-buff combinations in the game with <mark style="color:violet;">**Toxic Lash**</mark> and <mark style="color:violet;">**Venom Dose**</mark>, allowing her to deal massive damage without any external support. On top of that, <mark style="color:violet;">**Molt**</mark> gives her excellent mobility, making her even more effective when playing solo
{% endhint %}

<div align="center"><figure><img src="/files/CoVLCeB8FJKegYat8VOK" alt="Saryn Kappa"><figcaption></figcaption></figure></div>

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<summary><mark style="color:pink;"><strong>Mods Breakdown</strong></mark></summary>

* <mark style="background-color:$info;">**Corrosive Projection**</mark> \ <mark style="color:violet;">Reduces the armor of all enemies</mark>, increasing the damage dealt by the entire squad.
* <mark style="background-color:$info;">**Primed Sure Footed**</mark> \
  Grants complete <mark style="color:violet;">knockdown immunity</mark>. Essential when using *Akarius* or *Kuva Ogris*, as their explosions can stagger or knock you down.
* <mark style="background-color:$info;">**Primed Flow + Equilibrium**</mark>\
  These two mods have excellent synergy, providing consistent <mark style="color:violet;">energy sustain</mark>&#x20;
* <mark style="background-color:$info;">**Umbral Intensify + Blind Rage + Transient Fortitude**</mark>\
  These mods are stacked to maximize <mark style="color:violet;">Ability Strength</mark>, giving your abilities and buffs significantly more power
* <mark style="background-color:$info;">**Narrow Minded**</mark>\
  Greatly increases <mark style="color:violet;">Ability Duration</mark>. The reduced Range is a worthwhile trade-off since this build focuses on self-buffs&#x20;
* <mark style="background-color:$info;">**Firewalker**</mark>\
  Increases your <mark style="color:violet;">Mobility</mark>, allowing you to move quickly between <mark style="color:violet;">**Keys**</mark> and chase <mark style="color:violet;">**Demolishers**</mark> more efficiently.
* <mark style="background-color:$info;">**Venom Dose (Augment)**</mark>\ <mark style="color:violet;">Adds Corrosive damage</mark> to your weapons through the ability

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<details>

<summary><mark style="color:violet;"><strong>Arcanes Choice</strong></mark></summary>

* [<mark style="background-color:$info;">**Molt Augmented**</mark>](https://wiki.warframe.com/w/Molt_Augmented)\
  Gradually gains Ability Strength with each kill, maximum of <mark style="color:violet;">60% Ability Strength</mark> bonus (250kills)
* [<mark style="background-color:$info;">**Arcane Awakening**</mark>](https://wiki.warframe.com/w/Arcane_Awakening)\
  Grants a significant weapon <mark style="color:violet;">damage bonus after reloading</mark> a pistol.damage stacks additively with base damage mods

</details>

<details>

<summary><mark style="color:purple;">Archons Shards</mark></summary>

<mark style="color:$warning;">4x</mark>**Tau Amber&#x20;**<mark style="color:$warning;">**Parkour Velocity \[90%]**</mark>

<mark style="color:$warning;">**1x**</mark>**Tau Amber &#x20;**<mark style="color:$warning;">**Casting Speed \[37.5%]**</mark>

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