> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/basics/dropping-keys.md).

# Dropping keys

There are <mark style="color:violet;">4 different</mark> keys, white, gold, cyan, and blue. You can see in the picture what they look like, note that Murmur disruption Armatus have different key symbols and 3D models, but same color.

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* Keys <mark style="color:violet;">drop</mark> from <mark style="color:violet;">Heavy enemies</mark>, like heavy gunner, bombard or eximus.
* You can have <mark style="color:violet;">multiple keys</mark> of the same color on the ground, with a maximum limit of 2 + 1 in your hand (except for Armatus).
* When a conduit is active/complete, enemies <mark style="color:violet;">can’t drop</mark> the corresponding key.
* When all the conduits are <mark style="color:violet;">active</mark> and/or complete enemies <mark style="color:violet;">can’t drop</mark> any key. You need to wait until the <mark style="color:violet;">next round</mark> starts for keys to drop again.<br>

Like mobile defense data mass, deacon veil, arlo’s flame… keys can be picked up with a <mark style="color:violet;">roll interact</mark>. This is <mark style="color:violet;">extremely useful</mark> to speed up rounds and spend <mark style="color:violet;">less time</mark> not moving, making it harder for enemies to hit and kill the player. \
It requires lots of skills and the keys must be <mark style="color:violet;">stationary</mark> on the ground for them to be picked up. This can be done both in <mark style="color:violet;">Warframe and Operator</mark>.

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