> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/basics/between-rounds.md).

# Between rounds

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When you complete a round by killing the last demo, all keys on the ground despawn after a very short time.&#x20;
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#### Loot the keys immediately

As soon as the <mark style="color:violet;">last Demo</mark> dies, any keys on the ground will despawn after a very short window. <mark style="color:violet;">Everyone</mark> should grab as many as possible before they <mark style="color:violet;">disappear</mark>.
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{% step %}

#### Group up

The squad converges on a <mark style="color:violet;">strategic spot</mark> [Kappa - Tiles](/disruption-guide/documentation/kappa-apollo/kappa-tiles.md), usually the connection point between the two main rooms. This ensures that remaining enemies — and the next wave's spawns — cluster around the team.
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#### Buffs

With the squad <mark style="color:violet;">grouped</mark>, support warframes apply their <mark style="color:violet;">buffs</mark> (Roar, Eclipse, Thermal Sunder, etc.) to everyone at once, instead of chasing scattered teammates across the map.
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{% step %}

### Redustribute keys (squad only)

DPS players who have accumulated <mark style="color:violet;">extra keys</mark> drop them on the ground. Support players, who naturally drop fewer keys, pick them up. The goal is to balance key counts across the squad and <mark style="color:violet;">maximize drop chances</mark> in the next round.
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### Round starts

Enemies spawn clustered around the squad, which means fast kills and a higher chance of key drops happening early in the round while everyone is still together.
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