> For the complete documentation index, see [llms.txt](https://warframe-disruption.gitbook.io/disruption-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://warframe-disruption.gitbook.io/disruption-guide/documentation/basics/advanced-movements.md).

# Advanced movements

## Quick Menu

<table data-view="cards"><thead><tr><th></th><th data-type="rating" data-max="5"></th><th data-hidden data-card-cover data-type="image">Cover image</th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Roll cancel slide 1</td><td>2</td><td><a href="/files/8OH3TyxfpEYVcrpDc3tj">/files/8OH3TyxfpEYVcrpDc3tj</a></td><td><a href="/pages/rfFv2D5zwwCPQmvVUdER#roll-cancel-slide">/pages/rfFv2D5zwwCPQmvVUdER#roll-cancel-slide</a></td></tr><tr><td>Roll cancel slide 2</td><td>2</td><td><a href="/files/z08cLbTo38xJr20jefZ1">/files/z08cLbTo38xJr20jefZ1</a></td><td><a href="/pages/rfFv2D5zwwCPQmvVUdER#roll-cancel-slide">/pages/rfFv2D5zwwCPQmvVUdER#roll-cancel-slide</a></td></tr><tr><td>Bullet jump lateral roll</td><td>3</td><td><a href="/files/MmDqwjYK3RnukxdeG5e6">/files/MmDqwjYK3RnukxdeG5e6</a></td><td><a href="/pages/rfFv2D5zwwCPQmvVUdER#bullet-jump-lateral-roll">/pages/rfFv2D5zwwCPQmvVUdER#bullet-jump-lateral-roll</a></td></tr><tr><td>Mexian Furax</td><td>5</td><td><a href="/files/bWevoBKYfVxLuexrBcO6">/files/bWevoBKYfVxLuexrBcO6</a></td><td><a href="/pages/rfFv2D5zwwCPQmvVUdER#mexian-furax">/pages/rfFv2D5zwwCPQmvVUdER#mexian-furax</a></td></tr><tr><td>Mexian Ceramic/Obex</td><td>5</td><td><a href="/files/PoUaTJpcDHNsfviQq55P">/files/PoUaTJpcDHNsfviQq55P</a></td><td><a href="/pages/rfFv2D5zwwCPQmvVUdER#mexian-ceramic-obex">/pages/rfFv2D5zwwCPQmvVUdER#mexian-ceramic-obex</a></td></tr></tbody></table>

## Intro

**Welcome to the Advanced Movements section**. Here you will find <mark style="color:violet;">techniques</mark> that are <mark style="color:violet;">complex</mark> both to execute and to place <mark style="color:violet;">effectively in-game</mark>. \
\
But once mastered, they will make you <mark style="color:violet;">**unstoppable**</mark> on any map.

{% embed url="<https://youtu.be/tNPtcl5qNHI>" %}

***

## Roll cancel slide

This technique allows you to cancel the <mark style="color:violet;">momentum</mark> of a <mark style="color:violet;">roll</mark> through a slide. This makes it easier to <mark style="color:violet;">pick up keys</mark> and move with precision. <sub><mark style="color:$info;">rpz Sige<mark style="color:$info;"></sub>

<div data-with-frame="true"><figure><img src="/files/8OH3TyxfpEYVcrpDc3tj" alt=""><figcaption></figcaption></figure></div>

The Roll Cancel Slide also helps <mark style="color:violet;">prevent</mark> potential accidental <mark style="color:violet;">deaths/dispells</mark> from a Demolisher hiding behind a door or in a corner.

<div data-with-frame="true"><figure><img src="/files/z08cLbTo38xJr20jefZ1" alt=""><figcaption></figcaption></figure></div>

***

## Bullet jump lateral roll

This unique movement allows you to take a <mark style="color:violet;">perfect diagonal</mark> very quickly, making it possible to navigate difficult rooms such as the one below

<div data-with-frame="true"><figure><img src="/files/MmDqwjYK3RnukxdeG5e6" alt=""><figcaption></figcaption></figure></div>

To be able to perform a <mark style="color:violet;">roll after a bullet jump</mark>, you will need to <mark style="color:violet;">aim</mark> in order to <mark style="color:violet;">lock</mark> your character, and then choose a <mark style="color:violet;">roll direction</mark>.

```mermaid
graph TD
 Bullet-Jump --> Right-Click --> Direction-Right/Left --> Roll
```

***

## Mexian Furax

<div data-with-frame="true"><figure><img src="/files/bWevoBKYfVxLuexrBcO6" alt=""><figcaption></figcaption></figure></div>

The Mexian, discovered by ... **Mexian** himself xd, is a way to maintain the <mark style="color:violet;">momentum</mark> from a melee combo <mark style="color:violet;">dash</mark> in order to cover a great distance. It is doable on <mark style="color:violet;">any stance</mark> type, but obviously there is a <mark style="color:violet;">meta</mark> when it comes to which stances to use.

> Fun fact: Claws have the fastest Mexian in the game.

There are <mark style="color:violet;">2</mark> ways to Mexian, but here we will only cover one — the <mark style="color:violet;">most efficient</mark> one.

Before describing the <mark style="color:violet;">exact inputs</mark>, it is important to break down the Mexian technique in order to <mark style="color:violet;">understand</mark> it :

{% stepper %}
{% step %}

### Dash Stance

First of all, a stance <mark style="color:violet;">dash</mark> occurs when a melee strike is performed while aiming combined with a <mark style="color:violet;">forward</mark> movement input. On the vast majority of stances, this will cause you to dash forward and deliver a close-range melee strike.

First point: every stance has a <mark style="color:violet;">different</mark> dash — the weapon category is not the only parameter.

Second point: the <mark style="color:violet;">higher</mark> the attack speed, the <mark style="color:violet;">harder</mark> the Mexian will be and the <mark style="color:violet;">faster it will be</mark> as well.
{% endstep %}

{% step %}

### Switch Melee

Once the <mark style="color:violet;">dash is initiated</mark>, right in the middle of the <mark style="color:violet;">momentum</mark>, you need to perform a <mark style="color:violet;">weapon switch</mark>. This is **mandatory** — it allows you to <mark style="color:violet;">trigger</mark> a movement input. \
Without the switch, the Mexian will <mark style="color:violet;">not</mark> work.
{% endstep %}

{% step %}

### Input Jump+Roll

Very <mark style="color:violet;">shortly</mark> after the weapon switch, you need to execute a <mark style="color:violet;">jump</mark> followed by a <mark style="color:violet;">roll</mark>. The jump allows you to exit the melee state, and the roll further <mark style="color:violet;">amplifies</mark> the momentum.

The <mark style="color:violet;">Jump</mark> + <mark style="color:violet;">Roll</mark> propels you into the air just enough to <mark style="color:violet;">maintain</mark> as much speed as possible. However, you can also perform a Mexian <mark style="color:violet;">without</mark> a jump. This will cause you to <mark style="color:violet;">descend</mark> smoothly while <mark style="color:violet;">keeping</mark> a jump available if needed.
{% endstep %}
{% endstepper %}

### Slow - Demonstration&#x20;

<div data-with-frame="true"><figure><img src="/files/FxD8PJnCVEvSx64vbzFs" alt=""><figcaption></figcaption></figure></div>

### Input order

```mermaid
graph TD
Forward --> Scoop --> Melee --> Weapon-Switch --> Jump --> Roll
```

### Commun Issues

{% tabs %}
{% tab title="Jump/Roll too late" icon="xmark" %}

<div data-with-frame="true"><figure><img src="/files/mtrQ5FHKus8BNmB4yrhr" alt=""><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="No weapon switch" icon="xmark" %}

<div data-with-frame="true"><figure><img src="/files/NfGaD5xG6115r5XcLBIS" alt=""><figcaption></figcaption></figure></div>
{% endtab %}
{% endtabs %}

***

## Mexian Ceramic / Obex

First of all, it is <mark style="color:violet;">important</mark> to note that these 2 Mexians are **difficult cancels** and **not very rewarding** they will <mark style="color:violet;">not</mark> send you extremely far.

However, both the Ceramic Dagger and the Obex benefit from <mark style="color:violet;">quality-of-life</mark> advantages that the Furax does not have.

For the Ceramic Dagger: the Out Burst stack will be <mark style="color:violet;">faster</mark> since fewer kills are required. A weapon perk allows you to stack the initial buff based on <mark style="color:violet;">primary weapon kills</mark> — useful when playing <mark style="color:violet;">Cyte</mark>.

For the Obex: this depends on your <mark style="color:violet;">**skill level**</mark>. If you are very comfortable with <mark style="color:violet;">Parkour Velocity</mark>, then the Obex is the way to go. When stacked, the Obex grants **60** Parkour Velocity which, combined with <mark style="color:violet;">shards</mark> and <mark style="color:violet;">mods</mark>, allows you to cross the <mark style="color:violet;">entire map</mark> in a single roll — no Mexian needed, but very demanding movement.

<details>

<summary>Here are the clips of an Obex / Ceramic Dagger Mexian, for the more curious ones.</summary>

<div><figure><img src="/files/kwc4q30lgdhoDjxVkjBM" alt=""><figcaption></figcaption></figure> <figure><img src="/files/7ov0RN32KEJCRU1Nq8rz" alt=""><figcaption></figcaption></figure></div>

</details>
